183_notes:examples:finding_the_range_of_projectile

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
183_notes:examples:finding_the_range_of_projectile [2014/07/22 06:23] pwirving183_notes:examples:finding_the_range_of_projectile [2014/07/23 05:36] pwirving
Line 24: Line 24:
 Diagram of forces acting on bus once it leaves the road. Diagram of forces acting on bus once it leaves the road.
  
-{{183_notes:bus_force.jpg}}+{{183_notes:examples:bus_abstract.jpg}}
  
-Equation for calculating the final position of an object.+The general equation for calculating the final position of an object:
  
-$$ x_f x_i V_{avg,x} \Delta{t}$$+$$ \vec{r}_f \vec{r}_i \vec{v}_{avg} \Delta t $$ 
 + 
 +Also know as the [[183_notes:displacement_and_velocity|position update formula]]. 
  
 ==== Solution ==== ==== Solution ====
-<WRAP todo> A little more commentary on the problem, which equations are you using and why?</WRAP> 
  
 From the previous problem you already know the final location of the ball in the y direction to be 0 as it has met the ground after 9.59s. From the previous problem you already know the final location of the ball in the y direction to be 0 as it has met the ground after 9.59s.
  
-Now to find the range in the x and z directions:+We now to find the range in the x and z directions in order to have a position vector for the final resting place of the bus. 
 + 
 +There is no force acting in the x or z directions as the only force acting on the system is the gravitational force which acts in the y-direction. 
 + 
 +This means that the initial velocities in both of these directions have remained unchanged. 
 + 
 +We know the amount of time the bus has been traveling in the x-direction at its initial velocity and its initial position so we can compute the distance travelled in this direction using the position update formula for x-components. 
  
 $$ x_f = x_i + V_{avg,x} \Delta{t}$$ $$ x_f = x_i + V_{avg,x} \Delta{t}$$
 +
 +Plug in respective values for variables.
  
 $$ = 0 + 80m/s(9.59s)$$ $$ = 0 + 80m/s(9.59s)$$
 +
 +Compute range in x-direction.
                
 $$ = 767m$$ $$ = 767m$$
 +
 +Repeat same process for the z-components:
              
 $$ z_f = z_i + V_{avg,z} \Delta{t}$$  $$ z_f = z_i + V_{avg,z} \Delta{t}$$ 
 +
 +Plug in respective values for variables.
          
 $$ = -5 + -5m/s(9.59s)$$ $$ = -5 + -5m/s(9.59s)$$
 +
 +Compute range in z-direction.
              
-$$ = -52.95$$      +$$ = -52.95$$  
 + 
 +Write range(final position vector) using all components:     
                
-Final position = $\langle 767,0,-52.95 \ranglem+Final position = $$\langle 767,0,-52.95 \rangle m $$ 
  • 183_notes/examples/finding_the_range_of_projectile.txt
  • Last modified: 2015/09/17 12:16
  • by caballero