184_projects:f21_project_6

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revisionBoth sides next revision
184_projects:f21_project_6 [2021/10/06 14:05] dmcpadden184_projects:f21_project_6 [2021/10/08 13:31] – [Project 6A: Lightbulbs'R'Us and JPL] dmcpadden
Line 27: Line 27:
   - What other factors might influence the choice of metal? How realistic is your solution?   - What other factors might influence the choice of metal? How realistic is your solution?
  
-/*+
 ==== Project 6B: Artemis's Last Hope ==== ==== Project 6B: Artemis's Last Hope ====
 In part thanks to your brilliant work with the lightbulbs and JPL, the Artemis 13 Spacecraft was able to have a successful launch. While on the way to the moon, disaster strikes. Among other things, the air filtration system seems to be malfunctioning. Team leader Melissa Lewis decides Artemis 13 needs to go home ASAP. Just as she gives the order to rotate boosters in order to send the ship home, the crew feels the spacecraft rock violently and warning lights start going off everywhere. The command ship starts to lose all of its power (maybe it had something to do with not being able to get the special tape from the STICKYSTUFF corporation at Lakeview). After a quick investigation, it turns out that the circuit that controls all of the key systems is currently drawing too much current from the battery. You are in constant communication with Austin about the issues you are encountering and a bright but intense intern proposes a risky but possibly brilliant solution. They want to take two batteries from the mostly dead Command Ship and use them to help power the Artemis. In addition to the 230 V main battery, they say they need 140 V ($V_{bat1}$) from the Command Ship battery and only 5 V ($V_{bat2}$) from the backup battery to get them home. From the ship manual you find the following resistances for different components that need to be powered in order to get you all home:  In part thanks to your brilliant work with the lightbulbs and JPL, the Artemis 13 Spacecraft was able to have a successful launch. While on the way to the moon, disaster strikes. Among other things, the air filtration system seems to be malfunctioning. Team leader Melissa Lewis decides Artemis 13 needs to go home ASAP. Just as she gives the order to rotate boosters in order to send the ship home, the crew feels the spacecraft rock violently and warning lights start going off everywhere. The command ship starts to lose all of its power (maybe it had something to do with not being able to get the special tape from the STICKYSTUFF corporation at Lakeview). After a quick investigation, it turns out that the circuit that controls all of the key systems is currently drawing too much current from the battery. You are in constant communication with Austin about the issues you are encountering and a bright but intense intern proposes a risky but possibly brilliant solution. They want to take two batteries from the mostly dead Command Ship and use them to help power the Artemis. In addition to the 230 V main battery, they say they need 140 V ($V_{bat1}$) from the Command Ship battery and only 5 V ($V_{bat2}$) from the backup battery to get them home. From the ship manual you find the following resistances for different components that need to be powered in order to get you all home: 
Line 47: Line 47:
   * Use loop rule and current rule to analyze a complex circuit   * Use loop rule and current rule to analyze a complex circuit
 </WRAP> </WRAP>
-*/+
  • 184_projects/f21_project_6.txt
  • Last modified: 2021/10/08 13:36
  • by dmcpadden