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183_notes:scalars_and_vectors [2021/01/24 00:33] – [Defining Vectors Mathematically] stumptyl | 183_notes:scalars_and_vectors [2024/01/30 13:50] (current) – [Vector Simulation] hallstein | ||
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===== Scalars and Vectors ===== | ===== Scalars and Vectors ===== | ||
- | We often use mathematics to describe physical situations. Two types of quantities that are particularly important for describing physical systems are scalars and vectors. In the notes below, you will read about those quantities (in general) and their properties. | + | We often use mathematics to describe physical situations. Two types of quantities that are particularly important for describing physical systems are scalars and vectors. |
==== Lecture Video ==== | ==== Lecture Video ==== | ||
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// | // | ||
- | {{ course_planning: | + | {{ basic_vector_new.png?300| }} |
// | // | ||
Vectors are often represented with arrows. The end with the triangle is the " | Vectors are often represented with arrows. The end with the triangle is the " | ||
- | ==== Defining Vectors Mathematically ==== | + | ===== Defining Vectors Mathematically |
- | {{ course_planning: | + | {{ course_planning: |
We define vectors in three dimensional space relative to some origin (where the tail of the vector is located). For example, a position vector →r might defined relative to the origin of coordinates. The measures of the vector along the coordinate axes are called the vector' | We define vectors in three dimensional space relative to some origin (where the tail of the vector is located). For example, a position vector →r might defined relative to the origin of coordinates. The measures of the vector along the coordinate axes are called the vector' | ||
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\\ | \\ | ||
- | === Length of a vector === | + | ==== Length of a vector |
The **magnitude** (or length) of a vector is a scalar quantity. Mathematically, | The **magnitude** (or length) of a vector is a scalar quantity. Mathematically, | ||
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\\ | \\ | ||
- | === Unit vector === | + | ==== Unit vector |
- | Any vector can be multiplied or divided by a scalar quantity. Often it is useful to divide a vector by its own magnitude. The result is the "unit vector." | + | Any vector can be multiplied or divided by a scalar quantity. Often it is useful to divide a vector by its own magnitude. The result is the "unit vector." |
ˆr=→r|→r|=⟨rx,ry,rz⟩√r2x+r2y+r2z | ˆr=→r|→r|=⟨rx,ry,rz⟩√r2x+r2y+r2z | ||
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==== Determining Vector Components in Two Dimensions ==== | ==== Determining Vector Components in Two Dimensions ==== | ||
- | [{{ course_planning:course_notes: | + | [{{ 183_notes:2d_vector_new.png?250|2D vector decomposition into components}}] |
Two dimensional vectors are easy to sketch, so often we will use them when describing different physical systems and problems. For these vectors, it is often useful to define an angle (θ) between the vector and one of the coordinate directions (see the figure to the right). The typical relationship between the x and y components of a 2D vector and its magnitude and this angle (when defined from the positive x-axis) is: | Two dimensional vectors are easy to sketch, so often we will use them when describing different physical systems and problems. For these vectors, it is often useful to define an angle (θ) between the vector and one of the coordinate directions (see the figure to the right). The typical relationship between the x and y components of a 2D vector and its magnitude and this angle (when defined from the positive x-axis) is: | ||
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//The above equations only work when the vectors are decomposed with along the x and y axis as defined in the figure to the right.// Oftentimes, an angle that is given or derived cannot make use of the simple decomposition formulae above. The geometric properties of the problem will dictate which trigonometric functions are used. | //The above equations only work when the vectors are decomposed with along the x and y axis as defined in the figure to the right.// Oftentimes, an angle that is given or derived cannot make use of the simple decomposition formulae above. The geometric properties of the problem will dictate which trigonometric functions are used. | ||
+ | |||
+ | {{youtube> | ||
==== Adding & Subtracting Vectors ===== | ==== Adding & Subtracting Vectors ===== | ||
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→a−→b=⟨ax,ay,az⟩−⟨bx,by,bz⟩=⟨ax−bx,ay−by,az−bz⟩ | →a−→b=⟨ax,ay,az⟩−⟨bx,by,bz⟩=⟨ax−bx,ay−by,az−bz⟩ | ||
- | {{ course_planning:course_notes: | + | {{ 183_notes:vector_addition_new.png? |
Graphically, | Graphically, | ||
**Vector addition** For addition, place the tail of the second vector at the tip of the first vector. The vector that points from the tail of the first to the tip of the second is the sum or the " | **Vector addition** For addition, place the tail of the second vector at the tip of the first vector. The vector that points from the tail of the first to the tip of the second is the sum or the " | ||
- | {{ course_planning:course_notes: | + | {{ 183_notes:vector_subtraction_new.png? |
**Vector subtraction** For subtraction, | **Vector subtraction** For subtraction, | ||
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Here's simulation that let's you play with vectors in 2D.((Credit the [[http:// | Here's simulation that let's you play with vectors in 2D.((Credit the [[http:// | ||
- | {{url>http:// | + | {{url>https:// |