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===== Math Review ===== | ===== Math Review ===== | ||
- | The following mathematical ideas are important to understand and be able to use as we will rely on them fairly heavily in this course. These notes will provide a review of these ideas with links to more thorough resources if you feel like you need more information about a topic. | + | The following mathematical ideas are important to understand and to be able to use as we will rely on them fairly heavily in this course. These notes will provide a review of these ideas with links to more thorough resources if you feel like you need more information about a topic. |
==== Scientific Notation ==== | ==== Scientific Notation ==== | ||
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==== Vector Notation ==== | ==== Vector Notation ==== | ||
- | {{ course_planning: | + | [{{ course_planning: |
- | Vectors are typically drawn as an arrow. The length of the arrow represents the magnitude of the vector, and the arrow points in the same direction as the vector. The triangle end of the arrow is typically referred to as the " | + | Vectors are typically drawn as arrows. The length of the arrow represents the magnitude of the vector, and the arrow points in the same direction as the vector. The triangle end of the arrow is typically referred to as the " |
We can also define a vector in " | We can also define a vector in " | ||
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→a=|→a|ˆa | →a=|→a|ˆa | ||
- | We also use unit vectors to describe the x, y, and z coordinate directions. | + | We also use unit vectors to describe the x, y, and z coordinate directions. |
→a=axˆx+ayˆy+azˆz | →a=axˆx+ayˆy+azˆz | ||
→a=axˆi+ayˆj+azˆk | →a=axˆi+ayˆj+azˆk | ||
==== Vector Addition ==== | ==== Vector Addition ==== | ||
+ | [{{ course_planning: | ||
+ | [{{ course_planning: | ||
+ | |||
- | {{ course_planning: | ||
- | {{ course_planning: | ||
Two vectors are added (or subtracted) component by component: | Two vectors are added (or subtracted) component by component: | ||
→a+→b=⟨ax,ay,az⟩+⟨bx,by,bz⟩=⟨ax+bx,ay+by,az+bz⟩ | →a+→b=⟨ax,ay,az⟩+⟨bx,by,bz⟩=⟨ax+bx,ay+by,az+bz⟩ | ||
→a−→b=⟨ax,ay,az⟩−⟨bx,by,bz⟩=⟨ax−bx,ay−by,az−bz⟩ | →a−→b=⟨ax,ay,az⟩−⟨bx,by,bz⟩=⟨ax−bx,ay−by,az−bz⟩ | ||
- | //**Note: You CANNOT simply add or subtract the magnitudes.**// | + | //**Note: You CANNOT simply add or subtract the magnitudes.**// |
==== Vector Multiplication ==== | ==== Vector Multiplication ==== | ||
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*If you dot two vectors that are perfectly perpendicular, | *If you dot two vectors that are perfectly perpendicular, | ||
*If you dot two vectors that point directly opposite each other, you will get the // | *If you dot two vectors that point directly opposite each other, you will get the // | ||
- | *The order of the dot product does not matter. This means that $\vec{a} \cdot \vec{b}willgiveyouthesameansweras\vec{b} \cdot \vec{a}$, that is, | + | *The order of the dot product does not matter. This means that $\vec{a} \bullet |
- | $$\vec{a}\cdot\vec{b} = \vec{b}\cdot\vec{a}$$ | + | $$\vec{a}\bullet\vec{b} = \vec{b}\bullet\vec{a}$$ |
There are a couple of ways to calculate the dot product: | There are a couple of ways to calculate the dot product: | ||
- | {{ 184_notes: | + | [{{ 184_notes: |
- | {{ 184_notes: | + | [{{ 184_notes: |
- **Using vector components** - If you have two vectors given by →a=⟨ax,ay,az⟩ and →b=⟨bx,by,bz⟩, | - **Using vector components** - If you have two vectors given by →a=⟨ax,ay,az⟩ and →b=⟨bx,by,bz⟩, | ||
- | $$\vec{a} \cdot \vec{b} = a_x b_x+a_y b_y+a_z b_z$$ | + | $$\vec{a} \bullet |
- **Using whole vectors and angles** - You can also calculate the dot product by using the magnitudes of the two vectors and the angle between them. Using this method, it is much easier to visualize taking the parallel part of one vector and multiplying by the other vector. It doesn' | - **Using whole vectors and angles** - You can also calculate the dot product by using the magnitudes of the two vectors and the angle between them. Using this method, it is much easier to visualize taking the parallel part of one vector and multiplying by the other vector. It doesn' | ||
- | $$\vec{a} \cdot \vec{b} = |\vec{a}| |\vec{b}| cos(\theta) = |\vec{a}|cos(\theta)|\vec{b}|$$ | + | $$\vec{a} \bullet |
=== Cross Product === | === Cross Product === | ||
- | {{ 184_notes: | + | [{{ 184_notes: |
- | {{ 184_notes: | + | [{{ 184_notes: |
The cross product is another way to " | The cross product is another way to " |