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184_notes:right_hand_rule [2018/02/23 03:33] – [The Right Hand Rule] pwirving | 184_notes:right_hand_rule [2018/02/23 14:54] (current) – dmcpadden | ||
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===== The Right Hand Rule ===== | ===== The Right Hand Rule ===== | ||
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The Right Hand Rule is a handy tool to figure out the directions of vectors in a cross product. There are multiple ways to do the Right Hand Rule, we will present two methods below (though there are more). Feel free to use whatever method makes the most sense to you. For the following methods, we will be using a generic cross product: | The Right Hand Rule is a handy tool to figure out the directions of vectors in a cross product. There are multiple ways to do the Right Hand Rule, we will present two methods below (though there are more). Feel free to use whatever method makes the most sense to you. For the following methods, we will be using a generic cross product: | ||
→A×→B=→C | →A×→B=→C | ||
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Remember, this rule is true for your **// | Remember, this rule is true for your **// | ||
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====Method 1 - Curling fingers==== | ====Method 1 - Curling fingers==== | ||
In this method, you start with your hand completely open and in an " | In this method, you start with your hand completely open and in an " | ||
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In the case of these pictures, →C would point out of the whiteboard. | In the case of these pictures, →C would point out of the whiteboard. | ||
====Method 2 - Three Fingers==== | ====Method 2 - Three Fingers==== | ||
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In this method, you start with your thumb and first finger in an " | In this method, you start with your thumb and first finger in an " | ||
- | Then, again, your thumb will point in the direction of →C, which in this case is into the whiteboard. | + | Then, again, your thumb will point in the direction of →C, which in this case is out of the whiteboard. |
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