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course_planning:course_notes:vectors [2014/06/18 15:57] – [Adding & Subtracting Vectors] caballero | course_planning:course_notes:vectors [2014/06/18 17:01] (current) – [Definitions] caballero | ||
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**Scalars: | **Scalars: | ||
- | {{ course_planning: | + | {{ course_planning: |
**Vectors** Quantities than have both a magnitude and direction. Typical examples include displacement, | **Vectors** Quantities than have both a magnitude and direction. Typical examples include displacement, | ||
- | Vectors are often represented with arrows. The end with the triangle is the " | + | Vectors are often represented with arrows. The end with the triangle is the " |
==== Defining Vectors Mathematically ==== | ==== Defining Vectors Mathematically ==== | ||
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We define vectors in three dimensional space relative to some origin (where the tail of the vector is located). For example, a position vector →r might defined relative to the origin of coordinates. The measures of the vector along the coordinate axes are called the vector' | We define vectors in three dimensional space relative to some origin (where the tail of the vector is located). For example, a position vector →r might defined relative to the origin of coordinates. The measures of the vector along the coordinate axes are called the vector' | ||
- | →r=⟨rx,ry,rz⟩ | + | $$ \mathbf{r} = \vec{r} = \langle r_x, r_y, r_z \rangle $$ |
- | where rx, ry, and rz are the vector components in the x, y, and z direction respectively. They tell you "how much" of the vector →r is aligned with each coordinate direction. | + | where rx, ry, and rz are the vector components in the x, y, and z direction respectively. They tell you "how much" of the vector →r is aligned with each coordinate direction. The vector itself is denoted either in bold face or with an arrow above it. |
In physics, we often use →r to represent the position vector, that is, the location of an object with respect to another point (origin). | In physics, we often use →r to represent the position vector, that is, the location of an object with respect to another point (origin). | ||
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While in physics we often represent vectors using brace notation (→r=⟨rx,ry,rz⟩), other forms you might see include coordinate unit vectors: →r=rxˆx+ry+ˆy+rzˆz, | While in physics we often represent vectors using brace notation (→r=⟨rx,ry,rz⟩), other forms you might see include coordinate unit vectors: →r=rxˆx+ry+ˆy+rzˆz, | ||
- | ==== 2D Vectors | + | ==== Vector Components in Two Dimensions |
{{ course_planning: | {{ course_planning: | ||
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ry=|→r|sinθ | ry=|→r|sinθ | ||
+ | The above equations only work when the vectors are decomposed with along the x and y axis as defined in the figure to the right. Oftentimes, an angle that is given or derived cannot make use of the simple decomposition formulae above. The geometric properties of the problem will dictate which trig functions are used. | ||
==== Adding & Subtracting Vectors ===== | ==== Adding & Subtracting Vectors ===== | ||
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For subtraction, | For subtraction, | ||
==== Vector Simulation ==== | ==== Vector Simulation ==== | ||
- | Here's simulation that let's you play with vectors in 2D. If the embedded simulation doesn' | + | Here's simulation that let's you play with vectors in 2D.((Credit the {{http:// |
{{url> | {{url> |