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course_planning:course_notes:vectors [2014/06/18 16:01] – [Vector Components in Two Dimensions] caballero | course_planning:course_notes:vectors [2014/06/18 17:01] (current) – [Definitions] caballero | ||
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**Scalars: | **Scalars: | ||
- | {{ course_planning: | + | {{ course_planning: |
**Vectors** Quantities than have both a magnitude and direction. Typical examples include displacement, | **Vectors** Quantities than have both a magnitude and direction. Typical examples include displacement, | ||
- | Vectors are often represented with arrows. The end with the triangle is the " | + | Vectors are often represented with arrows. The end with the triangle is the " |
==== Defining Vectors Mathematically ==== | ==== Defining Vectors Mathematically ==== | ||
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We define vectors in three dimensional space relative to some origin (where the tail of the vector is located). For example, a position vector →r might defined relative to the origin of coordinates. The measures of the vector along the coordinate axes are called the vector' | We define vectors in three dimensional space relative to some origin (where the tail of the vector is located). For example, a position vector →r might defined relative to the origin of coordinates. The measures of the vector along the coordinate axes are called the vector' | ||
- | →r=⟨rx,ry,rz⟩ | + | $$ \mathbf{r} = \vec{r} = \langle r_x, r_y, r_z \rangle $$ |
- | where rx, ry, and rz are the vector components in the x, y, and z direction respectively. They tell you "how much" of the vector →r is aligned with each coordinate direction. | + | where rx, ry, and rz are the vector components in the x, y, and z direction respectively. They tell you "how much" of the vector →r is aligned with each coordinate direction. The vector itself is denoted either in bold face or with an arrow above it. |
In physics, we often use →r to represent the position vector, that is, the location of an object with respect to another point (origin). | In physics, we often use →r to represent the position vector, that is, the location of an object with respect to another point (origin). | ||
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For subtraction, | For subtraction, | ||
==== Vector Simulation ==== | ==== Vector Simulation ==== | ||
- | Here's simulation that let's you play with vectors in 2D. If the embedded simulation doesn' | + | Here's simulation that let's you play with vectors in 2D.((Credit the {{http:// |
{{url> | {{url> |