The following mathematical ideas are important to understand and to be able to use as we will rely on them fairly heavily in this course. These notes will provide a review of these ideas with links to more thorough resources if you feel like you need more information about a topic.
Scientific notation is particularly useful to represent very large and very small numbers, which will show up in E&M frequently (e.g., charges are very small objects, but the forces they experience are very strong!). The basic form of a number in scientific notation is: number⋅10exponent. For example, if you have a length of x=5,430,000m then in scientific notation, x=5.43⋅106m.
Scientific notation also ties into unit prefixes, which are commonly used in physics. For example, we could write the length of y=.00000458m as y=4.58⋅10−6m or as y=4.58μm (micro-meters). The common prefix names, symbols and scientific notation are shown below.
Symbol | Prefix | Factor | Scientific Notation |
---|---|---|---|
G | giga- | 1,000,000,000 | 109 |
M | mega- | 1,000,000 | 106 |
k | kilo- | 1,000 | 103 |
(none) | (none) | 1 | 100 |
c | centi- | .01 | 10−2 |
m | milli- | .001 | 10−3 |
μ | micro- | .000001 | 10−6 |
n | nano- | .000000001 | 10−9 |
p | pico- | .000000000001 | 10−12 |
Two types of quantities that are particularly important for describing physical systems are scalars and vectors.
Scalar quantities are easy to add, multiply, or divide as they are just numbers. Vector quantities require specific ways to add and multiply because they have a direction associated with them. The rest of these notes will provide a brief overview of vector math, but a more thorough review can be found here.
Vectors are typically drawn as arrows. The length of the arrow represents the magnitude of the vector, and the arrow points in the same direction as the vector. The triangle end of the arrow is typically referred to as the “head” or “tip”, with the other end of the arrow being the “tail”. When drawn this way, a vector can easily be moved around in space as it is the difference between the tip and the tail that defines the vector itself. The tail of the arrow has no meaning besides what we assign it, for example, the location at which the vector quantities is measured.
We can also define a vector in “bracket” notation: a=→a=⟨ax,ay,az⟩
The magnitude (or length of a vector) is a scalar quantity and is denoted by vertical lines on either side of the vector. It can be found by using the Pythagorean theorem in three dimensions: a=|→a|=√a2x+a2y+a2z
Any vector can be multiplied or divided by a scalar quantity. When you divide a vector by its own magnitude, the result is called the “unit vector.” Rather than arrow over a letter, we denote a unit vector with a “hat” over the letter.
ˆa=→a|→a|=⟨ax,ay,az⟩√a2x+a2y+a2z
The unit vector points in the same direction as the original vector, but it has a length of 1 and no units. This means that you can multiply a scalar value by a unit vector to give it a particular direction with out changing the value or units of the scalar. Using the idea of a unit vector, you can write any general vector in terms of its magnitude and direction: →a=|→a|ˆa
We also use unit vectors to describe the x, y, and z coordinate directions. These are represented by an ˆx, ˆy, and ˆz or by an ˆi, ˆj, and ˆk. Using these coordinate unit vectors, you can write any vector in terms of its components. These are common alternative ways to write vectors (as opposed to the bracket notation). →a=axˆx+ayˆy+azˆz
Two vectors are added (or subtracted) component by component: →a+→b=⟨ax,ay,az⟩+⟨bx,by,bz⟩=⟨ax+bx,ay+by,az+bz⟩
The dot product is one way to “multiply” two vectors together, which has some important features:
→a∙→b=→b∙→a
There are a couple of ways to calculate the dot product:
- Using vector components - If you have two vectors given by →a=⟨ax,ay,az⟩ and →b=⟨bx,by,bz⟩, then you can calculate the dot product by multiplying each component together and adding them together: →a∙→b=axbx+ayby+azbz
The cross product is another way to “multiply” two vectors together, which again has some important features:
→a×→b=−→b×→a
There are a couple of ways to calculate the cross product:
- Using vector components - If you have two vectors given by →a=⟨ax,ay,az⟩ and →b=⟨bx,by,bz⟩, then you can calculate the cross product by using the following formula: →a×→b=ˆx(aybz−byaz)−ˆy(axbz−bxaz)+ˆz(axby−bxay)
- Using whole vectors and angles - You can also calculate the magnitude of the cross product by using the magnitudes of the two vectors and the angle between them (but this does not tell you about the direction). Using this method, it is much easier to visualize taking the perpendicular part of one vector and multiplying by the other vector. |→a×→b|=|→a||→b|sin(θ)