The storms over Lakeview have gotten worse, with an almost permanent pitch black cloud system hovering overhead. The S.P.A.R.T.A.N. scientists at Stormchaser HQ have been taking data with the Super-Mega-Storm-Cloud-Meter 9000TM to try to understand what's happening. While they appreciated the model of the cloud's electric field you created for them two weeks ago, the data they're collecting simply don't match the model's predictions. They've concluded that modeling storm clouds as point charges was, in fact, problematic, and a better model for the thundercloud needs to be produced to understand how it is functioning.
Based on some research from the National Weather Service, they think that a better model for clouds would be two flat sheets of charge, since the negative charges in the cloud collect on the bottom of the cloud and the positive charges collect near the top. Given that the negative charge is much closer to the ground (and headquarters), the Lakeviewians want to prioritize what the Super-Mega-Storm-Cloud-Meter 9000TM will show based on the bottom of the cloud. (If you have time, though, they'd be interested in whether the top of the cloud has any effect.) They have shared their model of the bottom of the most recent storm cloud (which is thankfully fully functioning, well-commented code), but they are having trouble getting the electric field on the ground. The Lakeviewians have asked your team for your help completing the code and calculating the E field for a broad range of different points on the ground around HQ.
#Set up of the objects ground = box(pos = vec(0,0,0), width=5000, length=5000, height=0.1, color=color.green) mountains = [cone(pos=vec(-1800,0,0), axis=vec(0,1000,0), radius=700, color=vec(1,0.7,0.2)), cone(pos=vec(-1800,0,-1600), axis=vec(0,1000,0), radius=700, color=vec(1,0.7,0.2)), cone(pos=vec(-1800,0,1600), axis=vec(0,1000,0), radius=700, color=vec(1,0.7,0.2))] HQ = box(pos = vec(-100,100,0), width = 15, length = 15, height= 200, color = color.blue) cloud = box(pos = vector(0,1000,0), size = vector(500, 1, 500), color = color.white) #Lines 13-48 create a grid of spheres to represent the bottom of the cloud (this part of the code doesn't need be modified): #Define how many chunks to split the cloud in the x direction (define x size of the cloud grid) nx = 10 #Define how many chunks to split the cloud in the z direction (define z size of the cloud grid) nz = 10 #Define where the cloud should start/stop in the x direction startx = -250 endx = 250 #Define the spacing between each chunk in the x, based on where the cloud start/stops and how many chunks there are stepx = (endx - startx)/nx #Define where the cloud should start/stop in the z direction startz = -250 endz = 250 #Define the spacing between each chunk in the z, based on where the cloud start/stops and how many chunks there are stepz = (endz - startz)/nz #Create an empty list to store each cloud chunk listOfCloudChunks = [] #For each cloud chunk in the x-direction for i in range(0,nx): #Define the x-location of the cloud chunk xloc = startx + i*stepx #For each cloud chunk in the z-direction for j in range(0,nz): #Define the z-location of the cloud chunk zloc = startz + j*stepz #Make a sphere at that x-z location cloudChunk = sphere(pos = vector(xloc,1000,zloc), radius = 50, color = color.red) #Add the sphere to the list of cloud chunks (so we can use it later) listOfCloudChunks.append(cloudChunk) #This part needs to be fixed and commented... obsLocation = vector(0,0,0) Enet = vector(0,0,0) Q = -15 dQ = Q/(nx*nz) k = 9e9 for chunk in listOfCloudChunks: Enet = vector(0,0,0)