183_notes:collisions

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183_notes:collisions [2018/05/29 21:03] hallstein183_notes:collisions [2021/04/01 01:59] (current) – [Sometimes, you can approximate that the system's momentum is conserved] stumptyl
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 ===== Colliding Objects ===== ===== Colliding Objects =====
  
-One situation where the concept of a [[183_notes:mp_multi|multi-particle system]] is incredibly useful, is when two objects collide with each other. In this situation, you will find that the momentum of the system before the collision and the momentum of the system after the collision are very nearly the same -- that is, the system's momentum is //conserved//. In these notes, you will read about collisions, how the conservation of momentum helps to explain those collisions, and how to predict various quantities of motion given conservation of momentum. +One situation where the concept of a [[183_notes:mp_multi|multi-particle system]] is incredibly useful, is when two objects collide with each other. In this situation, you will find that the momentum of the system before the collision and the momentum of the system after the collision are very nearly the same -- that is, the system's momentum is //conserved//**In these notes, you will read about collisions, how the conservation of momentum helps to explain those collisions, and how to predict various quantities of motion given conservation of momentum.** 
-==== Momentum is never conserved ====+====== Momentum is never conserved ======
  
-In real situations that you have observed in your everyday life, the momentum of a system is never conserved. There are always external interactions that act to change the system's momentum. That is, the momentum before is not equal to the momentum after.+In real situations that you have observed in your everyday life, the momentum of a system is never conserved. There are always external interactions that act to change the system's momentum. That is, the momentum before is not equal to the momentum after. (Momentum uses SI units of **kg*m/s**)
  
 $$\Delta \vec{p}_{sys} = \vec{p}_{sys,f} - \vec{p}_{sys,i} =  \vec{F}_{surr} \Delta t$$ $$\Delta \vec{p}_{sys} = \vec{p}_{sys,f} - \vec{p}_{sys,i} =  \vec{F}_{surr} \Delta t$$
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 What you will do is consider when the external interactions are small enough or occur over a short enough time where the impulse delivered by the system's surroundings ($\vec{F}_{surr} \Delta t$) can be neglected. That is, you will model the momentum of the system as approximately the same before and after. In this case the total momentum of the system remains approximately unchanged, but the interactions between particles within the system cause the momentum to change for those individual particles (albeit their vector sum is still the same). What you will do is consider when the external interactions are small enough or occur over a short enough time where the impulse delivered by the system's surroundings ($\vec{F}_{surr} \Delta t$) can be neglected. That is, you will model the momentum of the system as approximately the same before and after. In this case the total momentum of the system remains approximately unchanged, but the interactions between particles within the system cause the momentum to change for those individual particles (albeit their vector sum is still the same).
  
-=== Sometimes, you can approximate that the system's momentum is conserved ===+==== Sometimes, you can approximate that the system's momentum is conserved ====
  
 [{{ 183_notes:conservation_of_momentum2.png?300|The momentum of this system of two particles is approximately conserved before and after the collision.}}] [{{ 183_notes:conservation_of_momentum2.png?300|The momentum of this system of two particles is approximately conserved before and after the collision.}}]
-In some cases, the external interactions on the system can be neglected when compared to the internal interactions between particles in the system. Think of a system of two particles that are going to collide (Figure to the right). In this situation, the particles in the system exert huge contact forces on each other as compared to external interactions (gravitational force, air resistance, etc.). Moreover, the collision occurs over a very short time. In this situation, the impulse delivered by the surroundings can be neglected ($\vec{F}_{surr} \Delta t \approx 0$) because it's so small compared to the forces that the objects in the system experience due to each other. So, in this case, you have momentum conservation (to the extent we can say the external interactions don't really matter):+__In some cases, the external interactions on the system can be neglected when compared to the internal interactions between particles in the system.__ Think of a system of two particles that are going to collide (Figure to the right). In this situation, the particles in the system exert huge contact forces on each other as compared to external interactions (gravitational force, air resistance, etc.). Moreover, the collision occurs over a very short time. In this situation, the impulse delivered by the surroundings can be neglected ($\vec{F}_{surr} \Delta t \approx 0$) because it's so small compared to the forces that the objects in the system experience due to each other. So, in this case, you have momentum conservation (to the extent we can say the external interactions don't really matter):
  
 $$\Delta \vec{p}_{sys} =  \vec{F}_{surr} \Delta t \approx 0$$ $$\Delta \vec{p}_{sys} =  \vec{F}_{surr} \Delta t \approx 0$$
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 $$p_{sys,zf} = p_{sys,zi} \longrightarrow m_1 v_{1,zf} + m_2 v_{2,zf} = m_1 v_{1,zi} + m_2 v_{2,zi}$$ $$p_{sys,zf} = p_{sys,zi} \longrightarrow m_1 v_{1,zf} + m_2 v_{2,zf} = m_1 v_{1,zi} + m_2 v_{2,zi}$$
  
-==== Momentum Conservation in 1 dimension ==== +===== Momentum Conservation in One Dimension =====
 [{{183_notes:conservation_of_momentum3.png?300|Object A approaches and collides with Object B. Afterwards, they are stuck together. }}] [{{183_notes:conservation_of_momentum3.png?300|Object A approaches and collides with Object B. Afterwards, they are stuck together. }}]
 +\\
 +
 To make this more concrete, consider the situation to the left where a single object (A) is moving towards another single object (B). In this situation, A is moving to the right with a known speed ($v_A$) while object B is at rest. After the collision, which occurs over a short time, A and B are stuck together moving at an unknown speed ($v$). To make this more concrete, consider the situation to the left where a single object (A) is moving towards another single object (B). In this situation, A is moving to the right with a known speed ($v_A$) while object B is at rest. After the collision, which occurs over a short time, A and B are stuck together moving at an unknown speed ($v$).
  
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 This is the speed that the objects have while moving together. Notice that this speed is less than the initial speed of A ($v<v_A$). This is the speed that the objects have while moving together. Notice that this speed is less than the initial speed of A ($v<v_A$).
  
-==== Momentum Conservation in 2 dimensions ====+===== Momentum Conservation in Two Dimensions =====
  
 Two dimensional cases of momentum conservation are common, because often times the interactions (or collisions) occur on a flat plane (i.e., you can neglect the component of the momentum in the vertical direction). In this case, the momentum is conserved in both directions separately: Two dimensional cases of momentum conservation are common, because often times the interactions (or collisions) occur on a flat plane (i.e., you can neglect the component of the momentum in the vertical direction). In this case, the momentum is conserved in both directions separately:
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 $${p}_{sys,y} = some\:other\:constant\: scalar$$ $${p}_{sys,y} = some\:other\:constant\: scalar$$
  
-Notice that these can be different scalar quantities (and can be negative, too): the momentum is conserved in each direction.+Notice that these can be different scalar quantities (and can be negative, too): __**the momentum is conserved in each direction.**__
  
 ==== Examples ===== ==== Examples =====
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  • Last modified: 2018/05/29 21:03
  • by hallstein