183_notes:cross_product

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183_notes:cross_product [2014/11/18 15:23] – created caballero183_notes:cross_product [2014/11/18 15:33] (current) caballero
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 To take the cross product of two vectors ($\vec{B} \times \vec{C}$) in Cartesian coordinates in general, we set up a special 3-by-3 matrix that has as its rows the Cartesian unit vectors ($\hat{x}$, $\hat{y}$, and $\hat{z}$), the components of the first vector ($B_x$, $B_y$, and $B_z$), and the components of the second vector ($C_x$, $C_y$, and $C_z$). The columns are organized by component. The determinant of this matrix will give us the cross product of the two vectors: To take the cross product of two vectors ($\vec{B} \times \vec{C}$) in Cartesian coordinates in general, we set up a special 3-by-3 matrix that has as its rows the Cartesian unit vectors ($\hat{x}$, $\hat{y}$, and $\hat{z}$), the components of the first vector ($B_x$, $B_y$, and $B_z$), and the components of the second vector ($C_x$, $C_y$, and $C_z$). The columns are organized by component. The determinant of this matrix will give us the cross product of the two vectors:
  
-$$\vec{B} \times \vec{C}$$+$$\vec{B} \times \vec{C} = det\begin{vmatrix} 
 +\hat{x} & \hat{y} & \hat{z} \\ 
 +B_x & B_y & B_z \\ 
 +C_x & C_y & C_z \\ 
 +\end{vmatrix}$$
  
 +A useful way to remember how to take the determinant is [[http://en.wikipedia.org/wiki/Determinant#3.C2.A0.C3.97.C2.A03_matrices|given online]] and uses cross-multiplication. We apply that method to find the 2-by-2 determinants that can be computed.
  
 +$$\vec{B} \times \vec{C} = det\begin{vmatrix}
 +\hat{x} & \hat{y} & \hat{z} \\
 +B_x & B_y & B_z \\
 +C_x & C_y & C_z \\
 +\end{vmatrix} = \hat{x}\begin{vmatrix}
 +B_y & B_z \\
 +C_y & C_z \\
 +\end{vmatrix} - \hat{y} \begin{vmatrix}
 +B_x & B_z \\
 +C_x & C_z \\
 +\end{vmatrix} + \hat{z} \begin{vmatrix}
 +B_x & B_y \\
 +C_x & C_y \\
 +\end{vmatrix}$$
 +
 +We further cross-multiply to find the determinants of the 2-by-2 matrices,
 +
 +$$\vec{B} \times \vec{C} = \hat{x}\left(B_yC_z - C_yB_z\right)- \hat{y} \left(B_x C_z - C_xB_z\right) + \hat{z} \left(B_xC_y - C_xB_y\right)$$
 +
 +So, in general, the cross product in Cartesian coordinates is given by,
 +
 +$$\vec{B} \times \vec{C} = \langle B_yC_z - C_yB_z, C_xB_z-B_x C_z, B_xC_y - C_xB_y\rangle$$
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